Turn an image into an
editable 3D model.
Upload a reference, watch the geometry reconstruct, refine it in your browser, and export to the tools you already use.
Exports cleanly into
Live viewport
See it move. Then make it yours.
The same editor that ships with every project. Drag to orbit, scroll to zoom, and inspect the mesh in real time.
Source
reference.jpg
1 image · ready
Details
Drag to rotate · scroll to zoom
Workflow
Four steps from image to asset.
Upload a reference
Drop in a photo, sketch, or scan. Meshlab reads depth, contour, and proportion from any clear image.
Generate the form
Start a run and follow every processing stage as the replaceable provider reconstructs a draft mesh.
Refine in your browser
Orbit, select, and reshape directly in the viewport. No plugins, no heavy software to install.
Export to your tools
Download as OBJ, GLB, or USDZ. Hand it straight to Blender, Cinema 4D, or your game engine.
Examples
Built from a single photo.
Built for engineers
From pixels to polygons.
Every project is real geometry — not a render. Inspect vertices, swap materials, and export production-ready files behind a typed, replaceable provider boundary.
$ meshlab export arc-chair --format glb→ reconstructing geometry done→ cleaning mesh · 2,841 verts done→ baking textures · 1 material done✓ wrote arc-chair.glb (1.2 MB)
Start with a single image.
Free to try. No installs, no GPU, no waiting on a render farm.