Meshlab

Turn an image into an editable 3D model.

Upload a reference, watch the geometry reconstruct, refine it in your browser, and export to the tools you already use.

Scroll to reconstruct
Reconstructing geometry0%
vertices 0arc-chair.glb

Exports cleanly into

BlenderCinema 4DUnityUnrealThree.jsUSDZ

Live viewport

See it move. Then make it yours.

The same editor that ships with every project. Drag to orbit, scroll to zoom, and inspect the mesh in real time.

Drag to rotate · scroll to zoom

Workflow

Four steps from image to asset.

01

Upload a reference

Drop in a photo, sketch, or scan. Meshlab reads depth, contour, and proportion from any clear image.

02

Generate the form

Start a run and follow every processing stage as the replaceable provider reconstructs a draft mesh.

03

Refine in your browser

Orbit, select, and reshape directly in the viewport. No plugins, no heavy software to install.

04

Export to your tools

Download as OBJ, GLB, or USDZ. Hand it straight to Blender, Cinema 4D, or your game engine.

Examples

Built from a single photo.

Start from scratch

Built for engineers

From pixels to polygons.

Every project is real geometry — not a render. Inspect vertices, swap materials, and export production-ready files behind a typed, replaceable provider boundary.

terminal
$ meshlab export arc-chair --format glb
→ reconstructing geometry done
→ cleaning mesh · 2,841 verts done
→ baking textures · 1 material done
✓ wrote arc-chair.glb (1.2 MB)

Start with a single image.

Free to try. No installs, no GPU, no waiting on a render farm.